<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bosses respawn rate]]></title><description><![CDATA[<p dir="auto">With 3 channels active, maybe consider to increase the bosses spawn rate to be more frequent? I like doing the boss killing quest and I believe I'll have hard time catching Mano and Stumpy <img src="https://forum.exodusms.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=1f2077d63cc" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.exodusms.com/topic/17/bosses-respawn-rate</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 04:48:09 GMT</lastBuildDate><atom:link href="https://forum.exodusms.com/topic/17.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 02 Apr 2026 19:43:30 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Bosses respawn rate on Sat, 04 Apr 2026 09:35:48 GMT]]></title><description><![CDATA[<p dir="auto">I get that, just usually having more channels really amps up the hunt between multiple players <img src="https://forum.exodusms.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=1f2077d63cc" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Also, if we are offering ideas, it can be like a Terraria thing - where you can give Pia or some other related NPC a batch of mobs ETC, like 20 snail shells from each color, or X amount of tree branches, leaves, firewood - and they will give you a summon useable that can spawn the boss.</p>
<p dir="auto">I understand it is really really different from the game, but just thinking aloud <img src="https://forum.exodusms.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=1f2077d63cc" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.exodusms.com/post/30</link><guid isPermaLink="true">https://forum.exodusms.com/post/30</guid><dc:creator><![CDATA[tuturiri]]></dc:creator><pubDate>Sat, 04 Apr 2026 09:35:48 GMT</pubDate></item><item><title><![CDATA[Reply to Bosses respawn rate on Fri, 03 Apr 2026 02:41:13 GMT]]></title><description><![CDATA[<p dir="auto">Personally i do love the feeling of joy when encountering the Area Boss (especially when u have a quest for it as well and even more when multiple players try to chase it)<br />
But - would suggest having a NPC or a portal in the Area Boss map that will spawn a no exp no drops version of the boss for the kill quest, at least for the early bosses. probably a little hard to implement.</p>
<p dir="auto">Anyway the balance here is not heavily gravitated towards these quests and you can level just as quickly in other places and catch up in the end (specifically the Mano one is goated though)</p>
]]></description><link>https://forum.exodusms.com/post/27</link><guid isPermaLink="true">https://forum.exodusms.com/post/27</guid><dc:creator><![CDATA[ElseElse]]></dc:creator><pubDate>Fri, 03 Apr 2026 02:41:13 GMT</pubDate></item></channel></rss>