Hi Everyone,
Today's update is meant to push all early, midgame changes we had planned for the game right before the beta so they're ready to be tested.
This update is quite big, so feel free to read the categories you care more about!
General:
Increased the drop rate of weapons from kerning square mobs
Sunburst etc is now one-of-a-kind and to enter the boss you need 1 (from 5)
Area bosses now take a random amount of time to respawn that is between 0.8x and 1.2x of the original time
The Fox event was refactored: more feedback in chat, happens twice a day (automatically) at 1 UTC and 18 UTC, supports multiple lobbies if more than 50 players enter the event
Content:
Added a new prequest line for the Balrog Expedition
Added a new Ravana Expedition on the Mirror Golden Temple part for the higher levels, changed the amount of Boss Points given by the different Ravana's (lowered the weaker ones 1000-> 200/400/600) and increased for the new Expedition boss 1000 -> 4000.
Added more rewards to the Gachapon pool
Deep Ludibrium (Path of Time) maps now have mini-portals to more conveniently navigate in them
Reduced the drop rate of 100% scrolls from mobs < level 50
The @whodrops command is now cleaned up a bit more to not show irrelevant mobs
When using Outlaw's Flame Thrower or Ice Splitter the Blaze or Glaze Capsules are now prioritized to be used, even if they're not the first in inventory
Added a new expedition offline tracker, to allow players who disconnect from the boss due to internet issues to get back - with a specific amount of time to get back per boss.
We felt it was unhealthy to do long daily bosses, so we reduced the amount of time you get to complete each:
Papulatus - 15 minutes
Zakum - 30 minutes
Krexel - 40 minutes
Scarga - 25 minutes
Showa Town Bosses - 60 minutes
Horntail - 60 minutes (and 20 for each prehead)
(Timer starts after spawn)
Skills:
Brawler's Double Uppercut has a shorter delay and animation for smoother feel
Marauder's Drain animation while transformed is now shortened to match the animation time when not transformed
Marauder's Shockwave damage was delayed after the animation, now it's aligned
Bug-fixes:
Fixed a bug preventing summons on golden temple maps
Heaven's hammer damage delay now fits with the animation and not delayed
Fixed a bug with Coco (The beta tester pet) not reacting to commands like sit, talk, cry or iloveyou
Charged Blow (White Knight) can't be used without a charge anymore, and Advanced Charged Blow (Paladin) now correctly removed the charge at a percent (0% at max level)
Item Changes:
Blue Emerald Earrings have their magic def increased 10 -> 50 and level requirement increased 30 -> 110
Gold Emerald Earrings have their magic def decreased 58 -> 50 and level requirement increased 80 -> 110
Black Emerald Earrings have their magic def increased 30 -> 50 and level requirement increased 50 -> 110, removed +30 MP increase
Red Emerald Earrings have their magic def increased 5 -> 50 and level requirement increased 30 -> 110
Dark Shards have their weapon def increased 3 -> 30, magic def increased 37 -> 60, and now also increase Str, Dex and Luk by 1
White Starry Bandana now has 10 slots (from 7), and increases HP and MP by 100 (from 50)
Red Starry Bandana now increases Speed by 5 from 3
Antellion Miter now increased HP from 300 (from 20) doesn't increase MP and adds 3 Magic attack
Pink Bean Hat is now tradeable
Pink Bean Suit is now tradeable
Yellow Strap Shoes increase Avoidability by 5 -> 10
Black Strap Shoes increase Dex, Luk by 1 -> 2
Green Strap Shoes increase speed by 5 -> 7
Silver Strap Shoes increase Jump Accuracy by 5
Hero's Gladius's Weapon attack increased 63 -> 72, Str increased 1 -> 5 and now adds 5 accuracy as well
Yellow Umbrella's doesn't add magic attack anymore but weapon attack increased 52 -> 60
Black Umbrella's doesn't add magic attack anymore but weapon attack increased 85 -> 88
Diao Chan Sword's doesn't add magic attack or Int anymore but weapon attack increased 69 -> 70 and Str, Dex increased 1 -> 2
Glowing Whip's Weapon attack decreased 70 -> 62 and Speed decreased 15 -> 8
Flaming Katana's Weapon attack decreased from 65 -> 57 magic attack removed and speed decreased from 17 -> 10
Green Paint Brush's Magic attack removed and 5 accuracy increased
Coconut Knife's Weapon attack increased 35 -> 37
Cass's Weapon attack increased 45 -> 47, Str requirement reduced 20 -> 14
Iron Dagger's Weapon attack increased 40 -> 42, Str requirement reduced 15 -> 12
Korean Fan's Weapon attack increased 50 -> 52, Added Str requirement of 18 and Dex requirement of 50
Bazlud's Weapon attack increased 55 -> 57, Str requirement reduced 30 -> 18
Sai's Str requirement reduced 40 -> 30
Serpent's Coil's Str requirement reduced 50 -> 35
Golden River's Str requirement reduced 55 -> 40
Angelic Betrayal's Weapon attack increased 85 -> 87, Str requirement reduced 60 -> 45
Cursayer's Str requirement reduced 65 -> 50
Fan's Dex requirement increased 55 -> 70
Gold Double Knife's Str requirement reduced 70 -> 55
Dragon Kanzir's Str requirement reduced 75 -> 60
Diamond Dagger's Str requirement reduced 35 -> 30
Raven Beak's Str requirement reduced 60 -> 45, Weapon attack increased 85 -> 87, increases Luk by 2 -> 5 and attack speed is faster (from fast)
Night Raven's Beak's Dex requirement was lowered 110 -> 100 and attack speed is fast -> faster
Dawn Raven's Beak's Str requirement 60 -> 45, attack speed fast -> faster
Dusk Raven's Beak's Str requirement 60 -> 45, weapon attack 85 -> 87, luk 3 -> 5, speed fast -> faster
Elemental Wand 1/2/3/4 magic attack 85 -> 80
Zakum's Tree Branch is now tradeable
Pyogo Mushroom magic attack 108 -> 110
Nocturnal Staff now has a luk requirement of 25
Changed most polearm's attack speed from 7/8 (Slow) -> 6 (Normal)
Sake Bottle level requirement 30 -> 50, Fame requirement 50
Maroon Mop attack speed 9 -> 5, fame requirement 100, level requirement 36 -> 120
Eviscerator's weapon attack 102 -> 107
Super Snowboard weapon attack 75 -> 80, magic attack removed, speed 20 -> 10, jump 0 -> 5, attack speed 5 (Fast) -> 6 (Normal)