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  • Warrior accuracy (Pre-mastery)

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    Especially before level 30, warriors have a hard time hitting some mobs (esp KPQ crocs and king slime even with acc pots). While we can add extra dex to help with this, it will really slow down damage while we recover the str Some proposed solutions: Shift mastery to 1st job (swap with iron will?) Add accuracy to early weapons (previously relied on maple weapons for this stat) Add SOME accuracy scaling to str (Currently 1 dex = 0.8 acc, maybe give str = 0.4 acc) [Not sure how hard this will be to implement] Buff accuracy pots (Might be easiest to implement)
  • Meditation Skill

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    It could be just me, but aren't the mages the only ones that use magic att. stat? If so, what is the point of making it "party buff"? It is a skill every magician have, and they don't stack - so magicians can buff lower level magicians, but it is kind of silly when everybody who needs the buff can do it themselves no?
  • Bosses respawn rate

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    I get that, just usually having more channels really amps up the hunt between multiple players Also, if we are offering ideas, it can be like a Terraria thing - where you can give Pia or some other related NPC a batch of mobs ETC, like 20 snail shells from each color, or X amount of tree branches, leaves, firewood - and they will give you a summon useable that can spawn the boss. I understand it is really really different from the game, but just thinking aloud
  • Game desperately needs more slots

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    completely agree, it doesn't need to be all slots but another 16 slots in etc and use would be nice
  • Make Oak Barrell function just like Dark Sight

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    The skill is straight up bad, doesn't matter that there is a cooldown but it doesn't even work 100% of the time. Make it work exactly like dark sight so that at least it has a function for them to fill in for PQs where dark sight is needed