Exodus' Area Changes
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Why change the areas?
The original MapleStory maps are very wellmade, from the design to the mobs to the plot around the quests. There is an issue with limited amounts of content when you reach a certain level. We looked into the different areas of the game, and we notice that there are multiple areas with mobs of the same level, we felt like repurposing some of the existing maps that are usually skipped on, would be a good way to both fill the gaps in higher levels and highlight the original design.
This post
This post will cover the new areas imported, and the changes we made to the existing areas. Note that balance changes could still happen in the future, and also new areas are likely to be added as the players progress.
New Areas
We made an effort to import areas in a similar way to the original game, specifically Golden Temple is one area I didn't remember and had to watch videos from the old version to replicate the original design.
- Golden Temple: imported from version 86, quests were buffed and some mobs' exp was buffed as well. This area is a daily exp area especially good for levels 15-130.
- Ulu City: the area and Krexel were imported from version 91.
- Chryse: the area and questline were imported from version 96 and adjusted to be accessible at level 160.
Changes to existing areas
The changes were done where were we felt the areas were at a bad place, all areas listed below contain changes to the drops, quests, mob exp, hp and level to match the new area levels.
- Kerning Square: this questline at level 35 always felt out of place, as by the time you finish mushroom kingdom, you're already past level 35, and you have a few party quests you consider to do. Instead, we changed this questline to start at level 75, and with it the difficulty of the area.
- Ellin Forest: this area was changed from level 42 to level 100. At 42 and not too attractive with uninspiring drops, exp or quests, it was very empty. Now at 100, it is the prime place to be at, the area was extended with a few maps that were added in a later version that include the bosses Chao and Ephenia.
- Path of Time: the levels of the mobs in this area increased by 13-15 levels per mob, to make Path of Time fit players around level 120, with the Papulatus questline changed to level 125.
- Temple of Time: the mobs and quests in this area were raised by 20 levels, in effect, Chief Oblivion Guardian is now level 151 from 131, and now, Temple of Time contains many maps that are worth-while to grind on in the later levels.