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Exodus

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  3. Exodus' Complete Skill Balance Changes

Exodus' Complete Skill Balance Changes

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  • ExodusE Offline
    ExodusE Offline
    Exodus
    wrote on last edited by Exodus
    #1

    Skill Balance

    We've implemented comprehensive skill balance changes across all classes to ensure fair and engaging gameplay. Our goal is to make every class viable and special while preserving the authentic v83 experience. Below you'll find detailed changes for each class. If (likely) there are future changes, we will update this post.


    Beginner Skills

    We've buffed nimble feet so slower classes can have some speed increase, and the Blessing of the fairy change is so you aren't forced to make more characters.

    Icon Skill name Original New
    Nimble Feet +20 Speed for 12 seconds, 1 min cd +20 Speed for 20 seconds, 30 seconds cd
    Blessing of the Fairy gains levels from other chars in account gains levels from same char

    Warrior Skills

    Just a cleaner experience leveling skills. All warriors get viable Final Attack skills and more accuracy on their second job.

    Icon Skill name Original New
    Improved HP Recovery Max level 16 Max level 1
    Endure Removed
    Iron Body Max level 20 Max level 10

    Fighter / Crusader / Hero Skills

    Buffed Rage to be more viable for parties early on, it was too weak considering warrior elixir is available. For Hero and Crusader, we like the place the classes are at, we focused on buffing underwhelming skills.

    Icon Skill name Original New
    Sword/Axe Mastery +20 accuracy +30 accuracy
    Rage Max level 20, +12att, -12 def Max level 30, +25att, -0 def
    Final Attack: Sword/Axe Damage decays after each monster, max level 30, Passive skill No decay, flat % for all levels , max level 20, active skill
    Final Attack: Sword/Axe 250% dmg, slow animation 175% dmg, reduced animation by 30%
    Shield Mastery Increase shield defense +100% Increase shield defense +300%
    Panic 350% dmg 450% dmg
    Coma 200% dmg 250% dmg
    Shout 30% dmg, 200% range, 95% stun 150% dmg, 300% range, 95% stun
    Enrage +26 att +80 att
    Brandish Mob count scales from 1 to 3 Mob count is 3 on all levels

    Page / White Knight / Paladin Skills

    Page gets a party buff, like what Rage and Hyper Body are for the other warriors, and White Knight gets a significant damage buff. The Charged Blow range buff is especially important to keep Paladins strong farmers. We also belive the original Heaven's Hammer didn't feel right and in single target Paladin needed a small buff.

    Icon Skill name Original New
    Sword/Bw Mastery +20 accuracy +30 accuracy
    Power Guard Removed
    NEW SKILL Power Barrier self buff 40% dmg reduction (like power guard), 20% for party
    Final Attack: Sword/Bw Damage decays after each monster, max level 30, Passive skill No decay, flat % for all levels , max level 20, active skill
    Final Attack: Sword/Bw 250% dmg, slow animation 175% dmg, reduced animation by 30%
    Shield Mastery Increase shield defense +100% Increase shield defense +300%
    Charged Blow increased animation skill range
    Charged Blow 250% dmg 350% dmg
    Ice Charge +110% Element bonus +130% Element bonus
    Thunder Charge +120% Element bonus +130% Element bonus
    Fire Charge +125% Element bonus +130% Element bonus
    Heaven's Hammer 900% dmg 1200% dmg, 50% reduced animation time, removed dmg to 1hp
    Blast 550% dmg 580% dmg

    Spearman / Dragon Knight / Dark Knight Skills

    We believe that Dark knights should be more rewarding given berserk and the lack of a power guard esque buff in the second job, so we made them stronger along with raising the Berserk HP threshold to be more relevant at stronger bosses.

    Icon Skill name Original New
    Spear/Pole arm Mastery +20 accuracy +30 accuracy
    Iron Will Max level 20, +20 weapon and magic def Max level 30, +60 weapon and magic def
    Final Attack: Spear/Pole Arm Damage decays after each monster, max level 30, Passive skill No decay, flat % for all levels , max level 20, active skill
    Final Attack: Spear/Pole Arm 250% dmg, slow animation 175% dmg, reduced animation by 30%
    Dragon Blood +12 att +20 att
    Sacrifice Max level 30 Max level 10
    Elemental Resistance 40% resistance 50% resistance
    Spear Crusher 170% dmg 180% dmg
    Pole Arm Crusher 170% dmg 180% dmg
    Spear Fury 250% dmg 280% dmg
    Pole Arm Fury 250% dmg 280% dmg
    Aura of the Beholder Heals constantly and pass Berserk Heal will not go past Berserk HP limit
    Hex of the Beholder Buffs now stack with other buffs
    Berserk HP for activation at or above 50% HP for activation at or above 60%

    Magician Skills

    Just a cleaner experience leveling skills. The stronger Energy Bolt is a nice QoL change that makes this skill more than just a "raise this to unlock Magic Claw" skill.

    Icon Skill name Original New
    Energy Bolt Max level 20 Max level 1 (level 10 dmg)
    Magic Armor Max level 20 Max level 10
    Improved MP recovery Max level 16 Max level 6

    F/P Wizard / Mage / Arch Mage Skills

    The second job experience is much nicer with the Fire Arrow change. Elemental Reset was added so they aren't useless against fire-immune mobs, and seal was repurposed into a bossing debuff to grant some needed utility for the mages. We changed the mage ultimates to be stronger but on a cooldown, to promote more active gameplay with revamped older skills (fire demon) along with increasing their bossing potential.

    Icon Skill name Original New
    Meditation +20 M. att +30 M. att
    Fire Arrow 120 dmg, 1 mob 120 dmg, 3 mobs
    Slow Removed
    Explosion 120 dmg, 60% mastery 140 dmg, 70% mastery
    Explosion reduced animation delay by 50%, reduced animation cast time by 3 times
    Elemental Composition 150 dmg 180 dmg
    Seal Removed
    Elemental Amplification Max level 20 Max level 10
    Partial Resistance Max level 20 Max level 10
    NEW SKILL Elemental Reset Make all Elemental Attack to Non-elemental Attack for a given duration.
    Poison Mist Activate only if a mob is at most +20 levels from the player
    Meteor Shower 600% dmg 600% dmg, attack count 3 (scales from 1 to 3), 30 seconds CD
    Elquines 3 mob count 6 mobs count, 50% reduced animation time
    Fire Demon 120% dmg, attack count 1, 6 mobs 180% dmg, attack count 2, 8 mobs
    Paralyze 210% dmg 250% dmg, attack count 2
    NEW SKILL Unseal removes cancel weapon/magic attack
    Infinity 40 seconds uptime 90 seconds uptime, +60 magic att
    Big Bang Removed

    I/L Wizard / Mage / Arch Mage Skills

    Elemental Reset was added so they aren't useless against ice-immune mobs, and seal was repurposed into a bossing debuff to grant some needed utility for the mages, Thunder Spear was buffed because it was too cool to be useless. We changed the mage ultimates to be stronger but on a cooldown, to promote more active gameplay with revamped older skills (ice demon) along with increasing their bossing potential.

    Icon Skill name Original New
    Meditation +20 M. att +30 M. att
    Cold Beam 100 dmg 120 dmg
    Slow Removed
    Ice Strike 90 dmg 110 dmg
    Elemental Composition 140 dmg 170 dmg
    Thunder Spear 170 Basic attack (max lvl) 300 Basic attack
    Partial Resistance Max level 20 Max level 10
    Elemental Amplification Max level 20 Max level 10
    Seal Removed
    NEW SKILL Elemental Reset Make all Elemental Attack to Non-elemental Attack for a given duration.
    Blizzard 600% dmg 600% dmg, attack count 3 (scales from 1 to 3), 30 seconds CD
    Ifrit 3 mob count 6 mobs count, 50% reduced animation time
    Ice Demon 120% dmg, attack count 1, 6 mobs 180% dmg, attack count 2, 8 mobs
    Chain Lightning 180% dmg, attack count 1, 6 mobs, reduce dmg per target 210% dmg, attack count 2, 3 mobs, removed reduced dmg per target
    NEW SKILL Unseal removes cancel weapon/magic attack
    Infinity 40 seconds uptime 90 seconds uptime, +60 magic att
    Big Bang Removed

    Cleric / Priest / Bishop Skills

    Slight buff to second job, Elemental Reset was added so they aren't useless against holy-immune mobs, Holy Symbol was buffed to reward bigger parties. We changed the mage ultimates to be stronger but on a cooldown, to promote more active gameplay with revamped older skills (Big Bang) along with increasing their bossing potential, Resurrection now grants invulnerability for 30s after revival as a QoL change.

    Icon Skill name Original New
    Holy Arrow 80 dmg, Max level 30 150 dmg, Max level 20
    Invincible Max level 20 Max level 10
    Bless +20 to stats +30 to stats
    Holy Symbol 150% if party size is 2+, solo = 110% 2-3 party members grants 150% 4-6 grants 160%
    Summon Dragon 50% reduced animation time
    Shining Ray 100 dmg 130 dmg
    Elemental Resistance Max level 20 Max level 10
    Doom Max level 20 Max level 10
    NEW SKILL Elemental Reset Make all Elemental Attack to Non-elemental Attack for a given duration.
    Mystic Door Max level 20 Max level 10
    Dispel Max level 20 Max level 10
    Genesis 670% dmg 670% dmg, attack count 3 (scales from 1 to 3), 30 seconds CD
    Bahamut 3 mob count 6 mobs count, 50% reduced animation time
    Angel Ray 240% dmg 270% dmg, attack count 2
    Big Bang skill doesn't require charging, added holy attribute
    Resurrection 30 min cd 15 min cd
    Resurrection grants invicibility for 30 seconds
    Infinity 40 seconds uptime 90 seconds uptime, +60 magic att

    Archer Skills

    Just a cleaner experience leveling skills. The stronger Arrow Blow is a nice QoL change that makes this skill more than just a "raise this to unlock Double Shot" skill.

    Icon Skill name Original New
    Arrow Blow Max level 20 Max level 1, 250% dmg
    Eye Of Amazon Max level 8 Max level 10
    The Blessing of Amazon Removed
    Double Shot 130% dmg 150% dmg
    Focus +20 accuracy and avoid +20 speed and avoid

    Hunter / Ranger / Bow Master Skills

    We buffed Power Knockback as a QoL change and noticeably but not too much increased the grinding effectiveness of this class, we also improved the DPS with the Hurricane buff, as we believe it is too far behind Night Lords.

    Icon Skill name Original New
    Arrow Bomb 120% dmg 150% dmg
    Final Attack Removed
    Power Knockback Max level 20, 40% success, 200% dmg, 200 pixels Max level 30, 100% success, 300% dmg, 400 pixels
    Strafe 100% dmg 110% dmg
    Silver Hawk Max level 30 Max level 20
    Silver Hawk 50% reduced animation time
    Inferno 130% dmg 170% dmg
    Thrust +30 speed +20 speed
    Puppet 5,000 HP, 60 seconds uptime 30,000 HP, 120 seconds uptime
    Arrow Rain 160% dmg, 6 mobs 115% dmg, attack 2 times, 8 mobs
    Mortal Blow Removed
    Hurricane 100% dmg 110% dmg
    Bow Expert +10 att +20 att
    Dragon Breath 100% dmg 180% dmg, mob count increased to 10 (scales from 6 to 10)
    Dragon Breath removed whack (can be used in close range)
    Concentrate +26 att +50 att, increase avoidability by 400

    Crossbowman / Sniper / Marksman Skills

    We buffed Power Knockback as a QoL change, and then later repurposed the class as a multi-target damage dealer with Piercing Arrow. Snipe was also improved to be a higher cooldown stronger ultimate attack, which we think changes the feel of the class for the better.

    Icon Skill name Original New
    Iron Arrow 150% dmg 200% dmg
    Final Attack Removed
    Power Knockback Max level 20, 40% success, 200% dmg, 200 pixels Max level 30, 100% success, 300% dmg, 400 pixels
    Strafe 100% dmg 140% dmg
    Golden Eagle Max level 30 Max level 20
    Golden Eagle 50% reduced animation time
    Blizzard 140% dmg 200% dmg
    Thrust +30 speed +20 speed
    Puppet 5,000 HP, 60 seconds uptime 30,000 HP, 120 seconds uptime
    Arrow Eruption 160% dmg, 6 mobs 100% dmg, attack 2 times, 8 mobs
    Mortal Blow Removed
    Snipe 5 second cd 30 second cd, increase attack count to 4 (800k dmg)
    Marksman Boost +10 att +20 att
    Dragon Breath 100% dmg 180% dmg, mob count increased to 10 (scales from 6 to 10)
    Dragon Breath removed whack (can be used in close range)
    Piercing Arrow Skill doesn't require charging, increased ranged
    Piercing Arrow 850% 1 line 120% x4 lines, number of lines increase with skill level
    Piercing Arrow removed damage increase per hitted target

    Thief Skills

    Just a cleaner experience leveling skills, Double Stab was buffed as it was too weak compared to Lucky Seven.

    Icon Skill name Original New
    Nimble Body Max level 20 Max level 10
    Double Stab Max level 20, 130% dmg Max level 30, 200% dmg
    Disorder Removed
    Keen Eyes Max level 8 Max level 10

    Assassin / Hermit / Night Lord Skills

    Assassins recieve Ninja Storm as a second job skill, which is so much more significant here than in the fourth job. Avenger can be used from zero range now which buffs their grinding potential from unbearable to just okay, our focus was on making them better at grinding as we believe they are too far behind the other classes in this regard.

    Icon Skill name Original New
    Endure Removed
    NEW SKILL Ninja Storm Damage 70%, with success rate 100%, Push 10 enemies 400 pixels
    Drain 160% dmg 180% dmg
    Alchemist Max level 20 Max level 30
    Avenger 180% dmg 210% dmg
    Avenger removed whack (can be used in close range)
    Shadow Meso Removed
    Shadow Web 80% to catch enemies 100% to catch enemies
    Ninja Storm Removed
    Venomous Star Max level 30; 30% success rate; 4 seconds duration Max level 20; 40% success rate; 5 seconds duration

    Bandit / Chief Bandit / Shadower Skills

    The class' feel is much better with the QoL changes and with the damage buffs, they are the allrounders we believe they should be.

    Icon Skill name Original New
    Savage Blow 80% dmg 100% dmg
    Steal 100% dmg, 1 mob, 40% steal chance 170% dmg, 4 mob, 20% steal chance, increase range
    Endure Removed
    Shield Mastery 100% defense 200% defense
    Assaulter 450% dmg 650% dmg
    Chakra Removed
    Band of Thieves 210% dmg 300% dmg
    Boomerang Step 500% dmg enabled while jumping and on edge, mob count scales from 4 to 6, reduced Animation time by 33%
    Assassinate 600% dmg + charge 550% dmg + no charge
    Assassinate doesn't require dark sight (removed animations as well), increased range
    Smokescreen 600 seconds cd 420 seconds cd

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    • ExodusE Offline
      ExodusE Offline
      Exodus
      wrote on last edited by
      #2

      Pirate Skills

      The dash change is a noticeable QoL change, and the damage buffs are nice, particularly Double Shot was too weak.

      Icon Skill name Original New
      Dash 20 seconds, canceled when changing direction or attacking 300 seconds, doesnt get canceled when changing direction or attacking
      Bullet Time Max level 20 Max level 10
      Somersault Kick 190% dmg 230% dmg
      Double Shot 80% dmg 130% dmg

      Brawler / Marauder / Buccaneer Skills

      We worked on making the class nicer to play, the animation changes and delay reductions make the class feel more fluid and responsive and the damage buffs make it more viable. The Energy charge stance buff is great and the super transformation provides a big damage output increase at a cooldown that we think is a nice distinctive trait for the class.

      Icon Skill name Original New
      Knuckle Mastery +20 accuracy +30 accuracy
      Corkscrew Blow Attacks up to 3 monsters Attacks up to 6 monsters
      Double Uppercut 290% dmg 350% dmg
      MP Recovery Removed
      Backspin Blow Attacks up to 3 monsters Attacks up to 5 monsters; shorter animation
      Energy Charge Max level 40, +20 stats, 80 sec uptime, 50% stance Max level 30, +30 stats, 100 sec uptime, 80% stance
      Transformation 160 seconds uptime 240 seconds uptime
      Shockwave 700% dmg 400% dmg, reduced animation time by 50%
      Demolition 400% dmg 380% dmg, 30% reduced animation time
      Dragon Strike 810% dmg 550% dmg, 50% reduced animation time
      Barrage 230% dmg 220% dmg, 30% reduced animation time
      Super Transformation 120 seconds uptime, 360 seconds cd 200 seconds uptime, 300 seconds cd
      Energy Orb Max lvl 30 Max lvl 20; shorter animation
      Snatch Stun duration 1s Stun duration 3s; stronger in lower levels

      Gunslinger / Outlaw / Corsair Skills

      We buffed mostly the grinding skills so its a bit nicer to level up and farm, but also the bossing skills so their harder-to-play style is even more rewarding to play.

      Icon Skill name Original New
      Invisible Shot Max level 20, 170% dmg, 3 mobs Max level 30, 190% dmg, 6 mobs
      Grenade Removed
      Blank Shot mob count 3 mob count 6
      Burst Fire Max level 20, 190% dmg Max level 30, 220% dmg; Faster animation
      Flame Thrower 170% dmg 200% dmg, reduced animation time by 33%
      Ice Splitter 140% dmg 170% dmg, reduced animation time by 33%
      Octopus Max level 30 Max level 20
      Gaviota Max level 30 Max level 20
      Homing Beacon Max level 30 Max level 20
      Air Strike 8 mobs, 5 seconds CD 15 mobs (Scales from 10 to 15), CD 20 seconds (Scales from 30 to 20)
      Rapid Fire 170% dmg 200% dmg
      Battleship Cannon 380% dmg 430% dmg
      Battleship 80% speed 130% speed and 110% jump
      Battleship hp formula bshipLevel = playerLevel - 120 ; this.battleshipHp = 400 * SkillLevel + (bshipLevel * 200) bshipLevel = playerLevel - 120 ; battleshipMaxHp = 4000 * SkillLevel + (bshipLevel * 2000)
      Elemental Boost Max level 30 Max level 10

      Balance Philosophy

      These changes are designed to ensure that all classes are viable throughout the leveling journey and in endgame content. We've focused on preserving the unique identity of each class while removing pain points that made certain classes significantly weaker than others.

      We'll continue to monitor class performance and make additional adjustments as needed. Your feedback is valuable - please share your experiences on our Discord server!

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