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Exodus' Features and Information

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This category can be followed from the open social web via the handle exodus-features-and-information@forum.exodusms.com

  • Exodus' Complete Skill Balance Changes

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    ExodusE
    Pirate Skills The dash change is a noticeable QoL change, and the damage buffs are nice, particularly Double Shot was too weak. Icon Skill name Original New [image: Dash.jpg] Dash 20 seconds, canceled when changing direction or attacking 300 seconds, doesnt get canceled when changing direction or attacking [image: Bullet_Time.jpg] Bullet Time Max level 20 Max level 10 [image: Somersault_Kick.jpg] Somersault Kick 190% dmg 230% dmg [image: Double_Shot.jpg] Double Shot 80% dmg 130% dmg Brawler / Marauder / Buccaneer Skills We worked on making the class nicer to play, the animation changes and delay reductions make the class feel more fluid and responsive and the damage buffs make it more viable. The Energy charge stance buff is great and the super transformation provides a big damage output increase at a cooldown that we think is a nice distinctive trait for the class. Icon Skill name Original New [image: Knuckle_Mastery.jpg] Knuckle Mastery +20 accuracy +30 accuracy [image: Corkscrew_Blow.jpg] Corkscrew Blow Attacks up to 3 monsters Attacks up to 6 monsters [image: Double_Uppercut.jpg] Double Uppercut 290% dmg 350% dmg [image: MP_Recovery.jpg] MP Recovery Removed [image: Backspin_Blow.jpg] Backspin Blow Attacks up to 3 monsters Attacks up to 5 monsters; shorter animation [image: Energy_Charge.jpg] Energy Charge Max level 40, +20 stats, 80 sec uptime, 50% stance Max level 30, +30 stats, 100 sec uptime, 80% stance [image: Transformation.jpg] Transformation 160 seconds uptime 240 seconds uptime [image: Shockwave.jpg] Shockwave 700% dmg 400% dmg, reduced animation time by 50% [image: Demolition.jpg] Demolition 400% dmg 380% dmg, 30% reduced animation time [image: Dragon_Strike.jpg] Dragon Strike 810% dmg 550% dmg, 50% reduced animation time [image: Barrage.jpg] Barrage 230% dmg 220% dmg, 30% reduced animation time [image: Super_Transformation.jpg] Super Transformation 120 seconds uptime, 360 seconds cd 200 seconds uptime, 300 seconds cd [image: Energy_Orb.jpg] Energy Orb Max lvl 30 Max lvl 20; shorter animation [image: Snatch.jpg] Snatch Stun duration 1s Stun duration 3s; stronger in lower levels Gunslinger / Outlaw / Corsair Skills We buffed mostly the grinding skills so its a bit nicer to level up and farm, but also the bossing skills so their harder-to-play style is even more rewarding to play. Icon Skill name Original New [image: Invisible_Shot.jpg] Invisible Shot Max level 20, 170% dmg, 3 mobs Max level 30, 190% dmg, 6 mobs [image: Grenade.jpg] Grenade Removed [image: Blank_Shot.jpg] Blank Shot mob count 3 mob count 6 [image: Burst_Fire.jpg] Burst Fire Max level 20, 190% dmg Max level 30, 220% dmg; Faster animation [image: Flame_Thrower.jpg] Flame Thrower 170% dmg 200% dmg, reduced animation time by 33% [image: Ice_Splitter.jpg] Ice Splitter 140% dmg 170% dmg, reduced animation time by 33% [image: Octopus.jpg] Octopus Max level 30 Max level 20 [image: Gaviota.jpg] Gaviota Max level 30 Max level 20 [image: Homing_Beacon.jpg] Homing Beacon Max level 30 Max level 20 [image: Air_Strike.jpg] Air Strike 8 mobs, 5 seconds CD 15 mobs (Scales from 10 to 15), CD 20 seconds (Scales from 30 to 20) [image: Rapid_Fire.jpg] Rapid Fire 170% dmg 200% dmg [image: Battleship_Cannon.jpg] Battleship Cannon 380% dmg 430% dmg [image: Battleship.jpg] Battleship 80% speed 130% speed and 110% jump [image: Battleship.jpg] Battleship hp formula bshipLevel = playerLevel - 120 ; this.battleshipHp = 400 * SkillLevel + (bshipLevel * 200) bshipLevel = playerLevel - 120 ; battleshipMaxHp = 4000 * SkillLevel + (bshipLevel * 2000) [image: Elemental_Boost.jpg] Elemental Boost Max level 30 Max level 10 Balance Philosophy These changes are designed to ensure that all classes are viable throughout the leveling journey and in endgame content. We've focused on preserving the unique identity of each class while removing pain points that made certain classes significantly weaker than others. We'll continue to monitor class performance and make additional adjustments as needed. Your feedback is valuable - please share your experiences on our Discord server!
  • Exodus' Area Changes

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    Why change the areas? The original MapleStory maps are very wellmade, from the design to the mobs to the plot around the quests. There is an issue with limited amounts of content when you reach a certain level. We looked into the different areas of the game, and we notice that there are multiple areas with mobs of the same level, we felt like repurposing some of the existing maps that are usually skipped on, would be a good way to both fill the gaps in higher levels and highlight the original design. This post This post will cover the new areas imported, and the changes we made to the existing areas. Note that balance changes could still happen in the future, and also new areas are likely to be added as the players progress. New Areas We made an effort to import areas in a similar way to the original game, specifically Golden Temple is one area I didn't remember and had to watch videos from the old version to replicate the original design. Golden Temple: imported from version 86, quests were buffed and some mobs' exp was buffed as well. This area is a daily exp area especially good for levels 15-130. Ulu City: the area and Krexel were imported from version 91. Chryse: the area and questline were imported from version 96 and adjusted to be accessible at level 160. Changes to existing areas The changes were done where were we felt the areas were at a bad place, all areas listed below contain changes to the drops, quests, mob exp, hp and level to match the new area levels. Kerning Square: this questline at level 35 always felt out of place, as by the time you finish mushroom kingdom, you're already past level 35, and you have a few party quests you consider to do. Instead, we changed this questline to start at level 75, and with it the difficulty of the area. Ellin Forest: this area was changed from level 42 to level 100. At 42 and not too attractive with uninspiring drops, exp or quests, it was very empty. Now at 100, it is the prime place to be at, the area was extended with a few maps that were added in a later version that include the bosses Chao and Ephenia. Path of Time: the levels of the mobs in this area increased by 13-15 levels per mob, to make Path of Time fit players around level 120, with the Papulatus questline changed to level 125. Temple of Time: the mobs and quests in this area were raised by 20 levels, in effect, Chief Oblivion Guardian is now level 151 from 131, and now, Temple of Time contains many maps that are worth-while to grind on in the later levels.
  • Item Changes in Exodus

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    The Issues with Vanilla Items We felt that the original game's items were underwhelming. For example, the stat difference between level 80 and 90 gear was often just a single main stat, making upgrades feel unrewarding, especially with added stat requirements. On top of that, the best-in-slot shoes, capes, and gloves were low-level items, which made higher-level equipment pointless. Finally, the Maple weapons, which had no stat requirements, encouraged players to go secondary stat-less and use the same weapon throughout the entire early and mid-game, leading to a lack of variety and progression. The Changes to the Item System To address these issues, we've made significant changes to items, some were also as a buff or nerf to the class. Let's list them all: General Changes Chaos scroll can only add weapon attack between -2 and +2 for equips level 0-70, between -3 and +3 for levels 71-100 and normally (-5 and +5) for 101+ Removed secondary stats requirement on clothes, and decreased it on weapons Lowered the NPC sell price by 2x for all equips Maple Weapons are now 'Event Only' which makes them rare to come by Buffed stats of all job specific equips (except weapons) to make them worth the upgrade Added more color options to Pirate gear for variety and different stat options Dragon equips (lvl 110) can now be leveled up to gain some extra stats Reverse items are for level 150 and tradeable The stats gained from Reverse items level up were slightly increased Buffed the stats of Timeless equips and changed their level requirement to 160 Hats: Scarlion and Targa hats' stats were lowered to 7 main stat and 5 on the rest, as these bosses were changed to be level 80. Added Level 25 Black bamboo hat with +3 int Increased Bone Helm's speed and jump Goblin cap stats were buffed to +5 all stats Time Traveler's Circlet buffed to +8 all stats Lord pirate's hats buffed to +4/5/6/8 all stats Accessories: Added Chryse Savior Medal Mark of Naricain stats increased to +8 from +5 and attack/m.attack decreased from 10/10 to 1/8 Bow Tie (Green, Yellow, Blue, Pink, Red and Black) stats increased Emerald Earrings stats increased Added Ellin Forest Guardian Medal Added hp & mp to dojo belts Smiling, Angry, Crying and Sad masks are not one of a kind Altaire and Glittering Altaire earrings from Ellin PQ were buffed Maple Leaf face accessory can be put in storage Deputy star is now for level 70 (from 50) has +7 all stats from +5 and increased HP and MP Buffed Crystal Leaf earrings to +4 magic attack from 3 Capes: Reduced Crimsonheart Cloak's slots from 8 to 5 Timeless Cape now has 8 slots Buffed the stats of Red Musketeer Cape (high speed and jump) Buffed the stats of Ludibrium Cape (high weapon attack, no slots) Goldensoul Cape now has +10 Magic attack Goblin Cape buff to +3 all stats Icarus Cape (1, 2, 3) merged to one cape with +10 speed, +5 jump Ragged Blue/Green&Black Capes were added (reskins of Old Raggedy Cape) with +2 str/dex/int and the original cape now has +2 luk Cape of warmness changed to +1 all stats, +1 weapon attack and +2 magic attack and slots decreased to 0 Purple gaia cape buffed to increase int by two Taru Spirit Cape can be worn by all classes Shroud of Zakum cape buffed to +6 all stats Gloves: All gloves lvl 60 and higher now have atleast 6 slots Glitter gloves int increased from +2 to +10 Overalls: Blue and Red Sauna robes now provide +2 all stats and +10 speed Pants: Stirgeman pants/skirts were buffed to increase all stats, speed and jump Rings: Aura ring was changed to be uniquely equipped, cost more nx and raise 4 all stats Added Xerxes ring (+4 all stats, +350hp,100mp, 1 weapon attack and 6 magic attack, no slots) Added Sand Ring (+3 all stats and +100 hp,mp, no slots) Added Ephenia's Ring (+250hp,mp, 2 weapon attack and 8 magic attack, no slots) Shields: Added Rhodonite Shield (Wearable by magicians), lvl 60, +4 int and +2 luk Added Ametrine Shield (Wearable by magicians), lvl 80, +5 int and +2 luk Added Shale Shield (Wearable by magicians), lvl 100, +6 int and +3 luk Added Magnetite Shield (Wearable by magicians), lvl 120, +8 int and +4 luk Buffed stats of Nimble Wristguard (Thief) to +2 dex +4 luk from +1 str, level 40 from 22 Buffed stats of Jurgen Wristguard (Thief) to +3 dex +6 luk from +1 dex, level 60 from 22 Increased the stats of all warrior shields Shoes: Red/Blue/Green/Black/Purple/Violet and Yellow snowshoes' slots decreased from 7 to 5 Silver Strap Shoes' slots decreased from 7 to 5 Violet snowshoes increase speed by 10 from 5 Level 110 shoes have 6 slots from 5 Weapons: Black Mamba and Casters (lvl 80, 90 claws) dex stat changed to luk Dragon, Reverse and Timeless staves and wands received elemental damage boosts for all elements Dragon Faltizan's, Reverse & Timeless Alchupiz's attack speed increased from 7 -> 6 Elemental Wands (70) luk requirement 0 -> 68 Dragon Chelbird's, Eviscerator's, Reverse Diesra's and Timeless Diesra's attack speed increased from 8/9 -> 6 Timeless Nibleheim's attack speed increased from 6 -> 5 Goblin Bat +5 int changed to +5 str Redner changed to level 100, increased attack speed 6 -> 5 and weapon attack 97 -> 102; a dex requirement of 100 was added Stormshear's (spear) attack speed was increased attack speed 7 -> 6 Buffed and/ or added stat requirement to frantic strige, hula hoop, duck tube, duck tube, bushido, liu bei dagger, fan, diamond dagger, hinomaru fan, sun quan staff, daiwa sword, guan yu polearm, bow of magical destruction, xarusuma, shinobi bracer, seraphim knuckler, seraphim gun
  • PQ's and Expeditions in Exodus

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    PQ's and Expeditions As with most game elements, we have balanced the PQ's and Expeditions to make them fit with the rest of the changes and with Exodus' progression. Most Party Quests give more exp now, and a small amount of stages were removed or changed. This post is a good opportunity to remind that equips dropped from bosses are affected by the godly system and can have higher stats than normal. Available Party Quests in Exodus Reminder: in Exodus, most Party Quests are available through the Dimensional Mirror NPC, from any town in the game. Henesys: 10-200 Kerning: 21-200 Ludibrium: 35-200 Carnival: 40-55 Orbis: 51-200 Romeo and Juliet: 71-200 Pirate (Herb Town): 85-200 Ellin: 100-200 Sharenian (Guild): 1-200 Amoria: 40-200 El Nath: 120-200 Crimsonwood: 120-200 Available Expeditions in Exodus Expeditions are the bigger bosses, that can be entered by multiple parties at once. They don't include smaller bosses (that are available in Exodus) like Pianus, Papulatus, Xerxes, Ephenia, Aufheben or Bigfoot. We have changed scarlion and targa's level so that they are a 3rd job expedition, we felt it was unnecessary to have them at the level they were, and with the helmets that were too similar to the Zakum helmet. Balrog 50-200 Zakum: 50-200 Scarlion and Targa: 85-200 Krexel: 90-200 Horntail: 90-200 Showa Town Bosses: 100-200 Pink Bean 120-200
  • Welcome to Exodus - Information About the Server

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    "Relive the nostalgia of old-school MapleStory, reimagined for today's era." What is Exodus? Exodus is a carefully crafted v83 MapleStory private server that brings back the golden age of MapleStory. We focus on authentic gameplay, where you are going to explore the Maple World, party up with new people and experience parts of this game you didn't know existed. Our server is built on the principles of fairness and fun. We believe that the journey should be as enjoyable as the destination, which is why we've implemented thoughtful changes to enhance the classic experience without compromising its core identity. History Exodus began in the summer of 2022 as a hobby project for a specific school, offering a clean v83 MapleStory experience. It quickly became a success, attracting many players over the summer break. When the school year resumed, the player base declined, prompting the owner and staff to address core issues and introduce new features. After extensive redesigns and improvements, Exodus reopened in April 2025 to a larger audience, reaching a peak of 90 concurrent players, and now, we're ready to share it with the world. What Makes Us Different? Our vision was to improve the original game, while preserving it. We believe that there is a lot of existing content in the old versions that is just not rewarding enough and hence is skipped in vanilla play. To achieve that, we manually visited and changed over 900 quests to make sure the reward matches the effort. We also changed entire areas where we felt they were not relevant, for example the kerning square questline now starts at level 75 rather than 35. Changing the quests and areas also means we had to change the items and mob drops, along with the skills. In this way we are able to give you a unique experience of re-exploring parts ofthe game, which we believe to also be nostalgic. Server Features Custom EXP table and unique pacing Boss points to further reward bossing (for the stronger participants) Godly system for boss dropped equips Skills changed to make each class stand out in a different way No HP washing, multiclient, leeching or P2W Redesigned quests, areas and mobs, buffed spawns No secondary stats on clothes and weapons Automatic events and GM events system Bonus party EXP and PQ buffs Many QoL improvements Modern cosmetics and chairs Much more... Community Guidelines Respect all players - harassment and toxic behavior will not be tolerated No botting, hacking, or exploiting bugs English is the primary language in public channels Scamming is strictly prohibited Help new players and foster a welcoming environment Getting Started Ready to begin your journey? Download the client from our downloads page, create your account, and dive into the world of Exodus. Join our Discord community to connect with other players, get help, and stay updated on server news and events. We look forward to seeing you in-game. Welcome to Exodus, and may your adventures be legendary!