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  • 5 Topics
    6 Posts
    ExodusE
    Pirate Skills The dash change is a noticeable QoL change, and the damage buffs are nice, particularly Double Shot was too weak. Icon Skill name Original New [image: Dash.jpg] Dash 20 seconds, canceled when changing direction or attacking 300 seconds, doesnt get canceled when changing direction or attacking [image: Bullet_Time.jpg] Bullet Time Max level 20 Max level 10 [image: Somersault_Kick.jpg] Somersault Kick 190% dmg 230% dmg [image: Double_Shot.jpg] Double Shot 80% dmg 130% dmg Brawler / Marauder / Buccaneer Skills We worked on making the class nicer to play, the animation changes and delay reductions make the class feel more fluid and responsive and the damage buffs make it more viable. The Energy charge stance buff is great and the super transformation provides a big damage output increase at a cooldown that we think is a nice distinctive trait for the class. Icon Skill name Original New [image: Knuckle_Mastery.jpg] Knuckle Mastery +20 accuracy +30 accuracy [image: Corkscrew_Blow.jpg] Corkscrew Blow Attacks up to 3 monsters Attacks up to 6 monsters [image: Double_Uppercut.jpg] Double Uppercut 290% dmg 350% dmg [image: MP_Recovery.jpg] MP Recovery Removed [image: Backspin_Blow.jpg] Backspin Blow Attacks up to 3 monsters Attacks up to 5 monsters; shorter animation [image: Energy_Charge.jpg] Energy Charge Max level 40, +20 stats, 80 sec uptime, 50% stance Max level 30, +30 stats, 100 sec uptime, 80% stance [image: Transformation.jpg] Transformation 160 seconds uptime 240 seconds uptime [image: Shockwave.jpg] Shockwave 700% dmg 400% dmg, reduced animation time by 50% [image: Demolition.jpg] Demolition 400% dmg 380% dmg, 30% reduced animation time [image: Dragon_Strike.jpg] Dragon Strike 810% dmg 550% dmg, 50% reduced animation time [image: Barrage.jpg] Barrage 230% dmg 220% dmg, 30% reduced animation time [image: Super_Transformation.jpg] Super Transformation 120 seconds uptime, 360 seconds cd 200 seconds uptime, 300 seconds cd [image: Energy_Orb.jpg] Energy Orb Max lvl 30 Max lvl 20; shorter animation [image: Snatch.jpg] Snatch Stun duration 1s Stun duration 3s; stronger in lower levels Gunslinger / Outlaw / Corsair Skills We buffed mostly the grinding skills so its a bit nicer to level up and farm, but also the bossing skills so their harder-to-play style is even more rewarding to play. Icon Skill name Original New [image: Invisible_Shot.jpg] Invisible Shot Max level 20, 170% dmg, 3 mobs Max level 30, 190% dmg, 6 mobs [image: Grenade.jpg] Grenade Removed [image: Blank_Shot.jpg] Blank Shot mob count 3 mob count 6 [image: Burst_Fire.jpg] Burst Fire Max level 20, 190% dmg Max level 30, 220% dmg; Faster animation [image: Flame_Thrower.jpg] Flame Thrower 170% dmg 200% dmg, reduced animation time by 33% [image: Ice_Splitter.jpg] Ice Splitter 140% dmg 170% dmg, reduced animation time by 33% [image: Octopus.jpg] Octopus Max level 30 Max level 20 [image: Gaviota.jpg] Gaviota Max level 30 Max level 20 [image: Homing_Beacon.jpg] Homing Beacon Max level 30 Max level 20 [image: Air_Strike.jpg] Air Strike 8 mobs, 5 seconds CD 15 mobs (Scales from 10 to 15), CD 20 seconds (Scales from 30 to 20) [image: Rapid_Fire.jpg] Rapid Fire 170% dmg 200% dmg [image: Battleship_Cannon.jpg] Battleship Cannon 380% dmg 430% dmg [image: Battleship.jpg] Battleship 80% speed 130% speed and 110% jump [image: Battleship.jpg] Battleship hp formula bshipLevel = playerLevel - 120 ; this.battleshipHp = 400 * SkillLevel + (bshipLevel * 200) bshipLevel = playerLevel - 120 ; battleshipMaxHp = 4000 * SkillLevel + (bshipLevel * 2000) [image: Elemental_Boost.jpg] Elemental Boost Max level 30 Max level 10 Balance Philosophy These changes are designed to ensure that all classes are viable throughout the leveling journey and in endgame content. We've focused on preserving the unique identity of each class while removing pain points that made certain classes significantly weaker than others. We'll continue to monitor class performance and make additional adjustments as needed. Your feedback is valuable - please share your experiences on our Discord server!
  • Announcements regarding our community

    4 7
    4 Topics
    7 Posts
    ExodusE
    Hi Everyone, Today's update is meant to push all early, midgame changes we had planned for the game right before the beta so they're ready to be tested. This update is quite big, so feel free to read the categories you care more about! General: Increased the drop rate of weapons from kerning square mobs Sunburst etc is now one-of-a-kind and to enter the boss you need 1 (from 5) Area bosses now take a random amount of time to respawn that is between 0.8x and 1.2x of the original time The Fox event was refactored: more feedback in chat, happens twice a day (automatically) at 1 UTC and 18 UTC, supports multiple lobbies if more than 50 players enter the event Content: Added a new prequest line for the Balrog Expedition Added a new Ravana Expedition on the Mirror Golden Temple part for the higher levels, changed the amount of Boss Points given by the different Ravana's (lowered the weaker ones 1000-> 200/400/600) and increased for the new Expedition boss 1000 -> 4000. Added more rewards to the Gachapon pool Deep Ludibrium (Path of Time) maps now have mini-portals to more conveniently navigate in them Reduced the drop rate of 100% scrolls from mobs < level 50 The @whodrops command is now cleaned up a bit more to not show irrelevant mobs When using Outlaw's Flame Thrower or Ice Splitter the Blaze or Glaze Capsules are now prioritized to be used, even if they're not the first in inventory Added a new expedition offline tracker, to allow players who disconnect from the boss due to internet issues to get back - with a specific amount of time to get back per boss. We felt it was unhealthy to do long daily bosses, so we reduced the amount of time you get to complete each: Papulatus - 15 minutes Zakum - 30 minutes Krexel - 40 minutes Scarga - 25 minutes Showa Town Bosses - 60 minutes Horntail - 60 minutes (and 20 for each prehead) (Timer starts after spawn) Skills: Brawler's Double Uppercut has a shorter delay and animation for smoother feel Marauder's Drain animation while transformed is now shortened to match the animation time when not transformed Marauder's Shockwave damage was delayed after the animation, now it's aligned Bug-fixes: Fixed a bug preventing summons on golden temple maps Heaven's hammer damage delay now fits with the animation and not delayed Fixed a bug with Coco (The beta tester pet) not reacting to commands like sit, talk, cry or iloveyou Charged Blow (White Knight) can't be used without a charge anymore, and Advanced Charged Blow (Paladin) now correctly removed the charge at a percent (0% at max level) Item Changes: Blue Emerald Earrings have their magic def increased 10 -> 50 and level requirement increased 30 -> 110 Gold Emerald Earrings have their magic def decreased 58 -> 50 and level requirement increased 80 -> 110 Black Emerald Earrings have their magic def increased 30 -> 50 and level requirement increased 50 -> 110, removed +30 MP increase Red Emerald Earrings have their magic def increased 5 -> 50 and level requirement increased 30 -> 110 Dark Shards have their weapon def increased 3 -> 30, magic def increased 37 -> 60, and now also increase Str, Dex and Luk by 1 White Starry Bandana now has 10 slots (from 7), and increases HP and MP by 100 (from 50) Red Starry Bandana now increases Speed by 5 from 3 Antellion Miter now increased HP from 300 (from 20) doesn't increase MP and adds 3 Magic attack Pink Bean Hat is now tradeable Pink Bean Suit is now tradeable Yellow Strap Shoes increase Avoidability by 5 -> 10 Black Strap Shoes increase Dex, Luk by 1 -> 2 Green Strap Shoes increase speed by 5 -> 7 Silver Strap Shoes increase Jump Accuracy by 5 Hero's Gladius's Weapon attack increased 63 -> 72, Str increased 1 -> 5 and now adds 5 accuracy as well Yellow Umbrella's doesn't add magic attack anymore but weapon attack increased 52 -> 60 Black Umbrella's doesn't add magic attack anymore but weapon attack increased 85 -> 88 Diao Chan Sword's doesn't add magic attack or Int anymore but weapon attack increased 69 -> 70 and Str, Dex increased 1 -> 2 Glowing Whip's Weapon attack decreased 70 -> 62 and Speed decreased 15 -> 8 Flaming Katana's Weapon attack decreased from 65 -> 57 magic attack removed and speed decreased from 17 -> 10 Green Paint Brush's Magic attack removed and 5 accuracy increased Coconut Knife's Weapon attack increased 35 -> 37 Cass's Weapon attack increased 45 -> 47, Str requirement reduced 20 -> 14 Iron Dagger's Weapon attack increased 40 -> 42, Str requirement reduced 15 -> 12 Korean Fan's Weapon attack increased 50 -> 52, Added Str requirement of 18 and Dex requirement of 50 Bazlud's Weapon attack increased 55 -> 57, Str requirement reduced 30 -> 18 Sai's Str requirement reduced 40 -> 30 Serpent's Coil's Str requirement reduced 50 -> 35 Golden River's Str requirement reduced 55 -> 40 Angelic Betrayal's Weapon attack increased 85 -> 87, Str requirement reduced 60 -> 45 Cursayer's Str requirement reduced 65 -> 50 Fan's Dex requirement increased 55 -> 70 Gold Double Knife's Str requirement reduced 70 -> 55 Dragon Kanzir's Str requirement reduced 75 -> 60 Diamond Dagger's Str requirement reduced 35 -> 30 Raven Beak's Str requirement reduced 60 -> 45, Weapon attack increased 85 -> 87, increases Luk by 2 -> 5 and attack speed is faster (from fast) Night Raven's Beak's Dex requirement was lowered 110 -> 100 and attack speed is fast -> faster Dawn Raven's Beak's Str requirement 60 -> 45, attack speed fast -> faster Dusk Raven's Beak's Str requirement 60 -> 45, weapon attack 85 -> 87, luk 3 -> 5, speed fast -> faster Elemental Wand 1/2/3/4 magic attack 85 -> 80 Zakum's Tree Branch is now tradeable Pyogo Mushroom magic attack 108 -> 110 Nocturnal Staff now has a luk requirement of 25 Changed most polearm's attack speed from 7/8 (Slow) -> 6 (Normal) Sake Bottle level requirement 30 -> 50, Fame requirement 50 Maroon Mop attack speed 9 -> 5, fame requirement 100, level requirement 36 -> 120 Eviscerator's weapon attack 102 -> 107 Super Snowboard weapon attack 75 -> 80, magic attack removed, speed 20 -> 10, jump 0 -> 5, attack speed 5 (Fast) -> 6 (Normal)
  • 8 Topics
    9 Posts
    ExodusE
    Hi Everyone, Today's update consists of some bugfixes and small updates the staff deemed to be necessary after the past couple of days of beta. We're always looking for more feedback and to fix more issues, so please share those with us in the Feedback and Bug Reports sections. Updates: The portal to Sealed Sanctuary Entrance (The Map that leads to Ravana) inside the Golden Temple has a level requirement of 50/150 (depending on the side) Area bosses that are part of quests (Mano, Stumpy, Deo, King Clang, Faust, Timer, Dyle, King Sage Cat, Tae Roon, Nine Tailed Fox, Eliza, Zeno and Snowman) had their respawn time lowered to 30 minutes (+-20% randomized) If you die on Fox Event you will respawn in the event map instead of outside the event Updated the monster book with the most recent changes to the drop table Bug Fixes: Fixed an issue with the fox event lobby being inaccessible by command after a few runs Fixed a small issue where if multiple people triggered the same portal script at once there could be failures Fixed an issue with The Rising (Two-Handed Axe) weren't purchase-able from the carnival maple coins shop Fixed an error with The Mushroom Kingdom portal that leads to the Prime Minister boss not working for parties of more than 3 members Fixed an issue where boxes would rarely not drop items when destroyed (when they should) Fixed a bug with Arturo (Ludibrium PQ completion NPC) not working if you disconnected and rejoined the game after finishing the PQ. Fixed completion of specific type of quests with light bulb, to be complete-able through the light bulb (Exodus' gift for example) Disconnection Issues: We're monitoring these issues and during this update we've changed some settings that are expected to prevent crashes, please keep reporting those disconnection issues, preferably in this forums post, or alternatively, writing in discord.
  • A place to talk about whatever you want

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    3 Topics
    3 Posts
    P
    MapleStory Pet Guide (Multiple Pets, Revival, Effects & Pet Stars) [image: 7069ecfa6559d68aa141db50dd9732e4951837fa.png] Guide Contents Multiple Pets Quest Pet Revival Pet Effects Pet Star (What it is & how to get it) Useful Pet Commands Multiple Pets (Up to 3) [image: 30e0c1f74fa1396b773033cafe8f821200d6bb84.png] To use up to 3 pets at the same time, you must complete a quest and obtain the skill: [image: 5d0bfa4665da702b50cfe8568377c084855b3ded.png] Follow the Lead Steps You must have 1 active pet Go to Henesys Park Enter the hidden portal at the "PETPARK" sign [image: ee8b28e56b282e538a2ba0a38d8f167dcb9d0063.png] Go left and talk to Trainer Bartos [image: 9669942b047f8131812f3aae9a5bd56e1f6bdd85.gif] Complete a short Jump Quest At the top, click the basket: [image: 1026927d86d2bd961c71692ed7d740344850b753.png] Receive Hidden Note Return to Bartos → accept next quest Buy Pet Snack (2500 NX) [image: 79a210706e74de0b3b05aba42ccb472ab99bca0a.png] Complete the quest You can now use 3 pets simultaneously Pet Revival [image: 9ed71c1893dbf6c6019be0c6582ac5ff6205d9ad.png] Most pets (except Pink Bean) last 90 days. After that, revive them using: [image: c90ebd616b38967a9e463b21d1b850745aa4a615.png] Water of Life (2400 NX) Double-click it Select the pet Pet Effects [image: 98253e82620262b5cfd344354a7b1cd13e949856.png] Certain pet combinations (3 pets) grant special effects. You must: Own all 3 pets Activate all 3 Effects Examples [image: 352153f2e92d088c6606cdb7450fd1dcf3b99d97.png] [image: 4dc0a7683c5cee5b1fd8221c4d25a420a4f3b987.png] [image: 98c98d22936a880e97ce0a58ecd2d018442beb27.png] [image: be7682b6d8e03549493741e3cd3a35d5dd426503.png] [image: 0ebed4ed878271412f9958c1c6b2bbbf7be60379.png] [image: 08c2b4bba93e300c91478961a75e044dfa3fedc2.png] [image: 61811617a86f10956728ab536026b9949c5e4b99.png] [image: 60957b84754cb68e60c272bbbcddda099c0a5ce2.png] Pet Star (Enhanced Loot System) [image: 4a5de8e2c748913fa8e0fa86d1a34775890c57fd.png] Pet Stars improve your pet’s ability to loot items (VAC). Requirements Pet must be Level 5 At level 5: Collects up to 5 items Range: 10,000 First Pet Star (Level 70) Go to Ellinia → far right → hidden portal Talk to Mar the Fairy: [image: 61e724a0a21345770a3e54963e8f165b38418d0f.png] Start: Crafting the Pet Star (Phase 1) Complete both parts → receive Pet Star Effects Loot up to 10 items Range: 20,000 Higher Stars Level 80 → Star Level 2 Level 140 → Star Level 3 (using Maker skill) Stored in SETUP → automatically active Tip Crafting requires materials (ores, minerals). Always save your materials Pet Leveling & Food [image: 9dd4daa5a2b1c567c6d62e69770d67951c32d1e1.png] There are 34 pets available on the server. To level your pet: Feed it regularly Interact with it Pet Food [image: 1c1d10b6583f5852232f93160fdb3fdadc17fea3.png] Recommended NPCs: Doofus (Henesys Market) [image: 36ea348adaef7da9885a6e473e8959d56ac52705.gif] Patricia (Ludibrium) [image: 0ff0855d8930df5bd619b1c2b8393efb4757b792.gif] Useful Pet Commands Commands increase closeness (pet EXP) Common commands: sit bad no badgirl badboy stupid dummy poop iloveyou Some pets have unique commands (check pet command book from NPC shops) Good Luck! Feel free to ask for help in-game or on the forum IGN: Piercer [image: 10afb2b0224b2e5e884865dea5b2ed1c7862363a.png]
  • Share feedback about the game with us

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    5 Topics
    8 Posts
    A
    Especially before level 30, warriors have a hard time hitting some mobs (esp KPQ crocs and king slime even with acc pots). While we can add extra dex to help with this, it will really slow down damage while we recover the str Some proposed solutions: Shift mastery to 1st job (swap with iron will?) Add accuracy to early weapons (previously relied on maple weapons for this stat) Add SOME accuracy scaling to str (Currently 1 dex = 0.8 acc, maybe give str = 0.4 acc) [Not sure how hard this will be to implement] Buff accuracy pots (Might be easiest to implement)
  • Blog posts from individual members

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Recent Posts

  • Hi Everyone,

    Today's update consists of some bugfixes and small updates the staff deemed to be necessary after the past couple of days of beta.
    We're always looking for more feedback and to fix more issues, so please share those with us in the Feedback and Bug Reports sections.

    Updates: The portal to Sealed Sanctuary Entrance (The Map that leads to Ravana) inside the Golden Temple has a level requirement of 50/150 (depending on the side) Area bosses that are part of quests (Mano, Stumpy, Deo, King Clang, Faust, Timer, Dyle, King Sage Cat, Tae Roon, Nine Tailed Fox, Eliza, Zeno and Snowman) had their respawn time lowered to 30 minutes (+-20% randomized) If you die on Fox Event you will respawn in the event map instead of outside the event Updated the monster book with the most recent changes to the drop table Bug Fixes: Fixed an issue with the fox event lobby being inaccessible by command after a few runs Fixed a small issue where if multiple people triggered the same portal script at once there could be failures Fixed an issue with The Rising (Two-Handed Axe) weren't purchase-able from the carnival maple coins shop Fixed an error with The Mushroom Kingdom portal that leads to the Prime Minister boss not working for parties of more than 3 members Fixed an issue where boxes would rarely not drop items when destroyed (when they should) Fixed a bug with Arturo (Ludibrium PQ completion NPC) not working if you disconnected and rejoined the game after finishing the PQ. Fixed completion of specific type of quests with light bulb, to be complete-able through the light bulb (Exodus' gift for example) Disconnection Issues:

    We're monitoring these issues and during this update we've changed some settings that are expected to prevent crashes, please keep reporting those disconnection issues, preferably in this forums post, or alternatively, writing in discord.

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  • Especially before level 30, warriors have a hard time hitting some mobs (esp KPQ crocs and king slime even with acc pots). While we can add extra dex to help with this, it will really slow down damage while we recover the str

    Some proposed solutions:

    Shift mastery to 1st job (swap with iron will?)
    Add accuracy to early weapons (previously relied on maple weapons for this stat)
    Add SOME accuracy scaling to str (Currently 1 dex = 0.8 acc, maybe give str = 0.4 acc) [Not sure how hard this will be to implement]
    Buff accuracy pots (Might be easiest to implement)

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  • If you have been incorrectly disconnected from the game, please post here your character's name, the accurate time of the disconnection (preferably in Server Time (you can get with @time in-game or convert to UTC+3)) and a short description of how it happened and whether or not there was an error message.

    We'll be looking into these cases to have a better idea of what's causing them and fix them very soon 🙂

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  • Small typo, his name is Moren. Couldn't find Meren NPC, figured it might be a typo
    5dd793c6-3d77-4843-9905-dcbfec53a4b1-image.png

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